Minnesota Baseball Association

Website Redesign

My Role

  • UX Researcher

    • Stakeholder Interview

    • Heuristic Analysis

    • Usability Testing

    • Triading

    • Card Sorting

    • Architecture Diagramming

    • Modified A/B Testing

  • UX Designer

    • Sketching

    • Digital Wireframes

    • Storyboard

    • Interactive Prototyping

Tools

  • Figma

  • Trello

  • Optimal Workshop

  • Keynote

  • Zoom

  • Slack

Client

The Minnesota Baseball Association (MBA) is the governing body of amateur baseball across the state of Minnesota. With just under 300 active teams and 6,000 active players, the MBA supports more players than the MLB and MiLB combined. Their mission is simple: grow baseball across the state of Minnesota, support the players, coaches, and teams they govern, and ultimately increase revenue each season. The existing website is designed for those that are obligated to use it, so my focus was to increase user engagement on the website and, in turn, help the MBA grow the game of baseball and increase revenue.

Image of cartoon baseball player with blue hat, white uniform and wood bat, swinging the bat.

Goals


Who Is This Experience Designed For?


My focus:

The fans.

Why the secondary user group? Because the primary user group of players and coaches are obligated to use the website as there is no other option for them. Stakeholders communicated the desire to grow the game of baseball, which is done by increasing the audience and broadening the fan base, or secondary user group, of the Minnesota Baseball Association.

    • Obligated to use website for schedules, contracts, submission of scores, stats, and general team info

    • Aware of website architecture and flow due to high use

    • Biased due to obligations

  • Value:

    • Attending games

    • Viewing scores, schedules, stats, players, and teams

    • Reading up-to-date stories

    • Connecting with friends and family

Identify pain points and opportunity areas, evaluate existing space, design an interactive prototype, iterate designs, and REPEAT.

Identify

The first phase required me to learn the goals, pain points, and opportunity areas of the existing design through interview and testing sessions.

    • Stakeholder Interview

    • Usability Testing

    • Triading

Evaluate

I determined and evaluated the current website, user flows, and overall usability using quantitative and qualitative research methods.

    • Heuristic Analysis

    • Architecture Diagramming

    • Card Sorting

    • Secondary Research

Design

Initial designs were created by hand and were further developed with a library in Figma.

    • Sketches

    • Low-Mid Fidelity Wireframes

    • Interactive Prototyping

Current MBA Website Design

Iterate

An iterative approach was taken to get feedback from users on the initial design and make improvements.

    • A/B Testing

    • High Fidelity Wireframes

    • Interactive Prototyping

REPEAT!

Identifying the Problem Space


I needed to understand what the goals, desires, pain points, and opportunity areas were for both the MBA and for the fans to help me prioritize design features.


Initial Scope:

Redesign the desktop website to have more consistency, meet the mental model of users, and drive more engagement with the website.


  • Goal(s):

    • To gain insight into the MBA’s organizational goals, direction of the company, and future vision for the existing website.

  • Executed using Nielsen’s heuristics.

    Goal(s):

    • Determine what standard design principles are being violated

    • Show what areas need immediate action

  • 6 participants were observed completing set prompts and answering questions about their experience with existing website.

    Goal(s)

    • Determine pain points, opportunity areas, and desirable features

    • Understand users goals

  • Participants given screenshots of the “same” page (e.g. a stats page) from three similar websites and were asked to differentiate on from the others and explain why.

    Goal(s)

    • Understand what users expect to see and interact with

    • Find out what is being done well and not so well

Methods were chosen for their immersive nature.

Triading portion of usability testing.

Impact and Discoveries

I discovered the MBA’s goals and vision for the future, identified the pain points and opportunity areas within the existing experience, and identified users wants, needs, and goals.

    • Grow the sport of baseball across Minnesota

    • Support the players and coaches

    • Increase revenue

    • Increase fan attendance

    • 0% Click through rate on carousel news articles

    • All users were overwhelmed and confused on homepage

    • No clear calls to action throughout site

    • Attend games

    • View desired scores, stats, standings, teams, and players

    • Connect with friends and family

Discoveries led to a realization.

I need to refocus my scope and pivot.

The Pivot.

Focus on designing a new homepage, specifically, to increase user engagement and interaction as it is the foundation of the website and sculpts users first impressions.


Letting Others Guide The Process


Card sorting, system architecture, and secondary research provided post-pivot clarity on feature prioritization for the design of the homepage.

Card Sorting

A card sorting activity was created on Optimal Workshop to see how users would ideally organize information in the navigation bar and throughout the website. 20 responses helped prioritize the main categories on the redesigned navigation bar. While it was a success, I would condense the amount of “cards” to be sorted to yield more results as well as give the users already made category titles to sort in.

Architecture Diagram

Once my pivot was determined, I zeroed in on the homepage and let the existing layout and architecture show me where more specific opportunity areas may lie. Allowing the existing experience to show me where these changes would be most effective, continued to determine the priority level of features.

…More Research!

Secondary research and was done to determine what prioritized features have been proven to engage users the most, while also aligning with UX best practices.

Feature Imagination and Prioritization

Hand Sketches to Wireframes



How can I efficiently measure the impact of my design?

First, I needed to produce a mid fidelity interactive prototype to compete with the existing website. Since I did not have two live websites, I had users freely navigate the existing website and then the prototype, separately, during a facilitated session. I observed users emotions, interactions, and calculated click through rates to determine if my synthesized research and initial designs were increasing engagement and performance.

Modified A/B Testing!

Newly designed article section increased Click Through Rate by:

200%

“I would actually want to interact with this version of the homepage.”

- A/B Test Participant


Bringing the Design to Life

Ticker Scoreboard & Navbar Organization

    • The image carousel was redesigned with a new article layout based on research by Notre Dame that showed only 1% of users click on image carousels

    • Click through rate was increased by 200%

    Source: https://thegood.com/insights/ecommerce-image-carousels/

Short Form Video & Rankings Graphic

    • All usability test participants communicated the desire to see highlights or videos

    • Short-form videos are a monetary opportunity for the MBA to capitalize on through YouTube and their partner NGIN

Article Layout, Effective Thumbnails, & Calls to Action

    • New ticker scrolling scoreboard design increased engagement and click through rate by 175%

    • Newly designed navbar categories were determined by survey participants and showcase better clarity, organization and visibility as stated by 2 users during A/B testing

Fan Engagement Section

    • All participants in A/B testing engaged with the Spotlight Section and elicited feelings of inclusion and curiosity

    • Quick, engaging, and interesting CTA’s show the MBA cares about the experience their fans have


Time to Repeat the Process!


Identify, design, and test the happy path users desire to view team information, statistics, and State Tournament information would be the next step of this process. This will be achieved through a deep dive into system architecture and rapid iterative prototyping and testing.